6.1 Entering the Course Information
In this chapter, we will explore how to create a new learning design about developing a product for the elderly, similar to what we demonstrated in Chapter 5. However, this time we will use the Pattern Library, beginning with the course-level pattern.
Choosing a Course-level Pattern

Figure 6.1: The Course-level Pattern Library
After selecting athe pattern 1) "Engineer/Inventor (Engineering Design + Self-directed Learning)" in the menu,, a new learning design will 2) appear in "My Library".
Entering the Course Information

Figure 6.2: The Course Information Section of the Engineering Designer Pattern
After choosing "Engineer/Inventor (Engineering Design + Self-directed Learning)", the pattern willhave already provideprovided some of the course informationinformation. for this generic course. Of course, youYou can adapt or modify thisthe provided information as needed, or keep it as is. However, please remember toand fill in anythe missingremaining required details, suchdetails as the grade level and duration per lesson.needed.
* The customised item will be highlighted in red.
|
Item |
Content |
|---|---|
| Title |
Designing for the Wise
|
| Description |
Designing for the Wise is an interactive course where you’ll discover how to create innovative, user-centered solutions for the elderly. Learn to empathize with the unique challenges the elderly face, apply design thinking processes, and develop practical prototypes that make a real difference. Join us to blend creativity and care as you design a better world for the wise! |
| Key Learning Area(s) |
Science Education, Technology Education |
| Grade Level |
P6 |
| No. of Lesson |
6 |
| Duration per Lesson |
35 |
| Total In-Lesson Time |
210 |
| Contributor Name |
- |
| Contributor Affiliation |
- |