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2.6 Task Taxonomy

The Learning Design Studio (LDS) provides a well-structured ontology of 12 task types, grouped under four categories: 1) Directed Learning, 2) Exploratory Learning, 3) Productive Learning, and 4) Reflective Learning. These task types help make explicit the nature and intent of the learning experiences planned for students, ensuring a balanced and purposeful approach to learning design.

Directed Learning

Receiving & Interpreting Information 

Students undertake prescribed activities to acquire information and develop an understanding of a topic.

 

STEAM Subject:

  • Watching a video on photosynthesis
  • VisitingReading ana elderlytextbook carechapter homeabout to observe the daily challenges faced by the elderlyphotosynthesis

 Language Subject:

  • Reading a news report
  • Watching a micro movie


Practice

Students work through prescribed tasks to apply learnt content/ skills.

 

STEAM Subject:

  • Labelling the parts of a plant cell with flash cards
  • Completing the questions about photosynthesis in the H5P interactive video.video

Language Subject:

  • Practicing pronunciation of new vocabularies in pairs
  • Writing sentences using newly learned past tense verbs


Test / Assessment

Students take part in assessment activities.

 

STEAM Subject:

  • Completing a lab report
  • Taking a quiz on photosynthesis

Language Subject:

  • AnswerAnalysing an article and respond to questions about details,its main ideas, or vocabularies of a news reportcontent
  • Having a spelling test on the week's vocabularies

Exploratory Learning

Information Exploration

Students engageseek inout and gather existing information explorationfrom throughvarious informationsources searchesto anddeepen datatheir collection.understanding of a topic.

 

STEAM Subject:

  • ConductingAsking an experimentAI tochatbot collectfor datainformation onabout the rate of photosynthesis
  • ConductingBenchmarking anexisting thermal bags online searchto oninform thea prosnew and cons of commonly used wheelchairs for the elderlydesign

Language Subject:

  • Conducting an online search to identify theResearching common vocabularies usedvocabulary in news reports online
  • Using AI tools to analyze the tone and style of a news report


Explorations through Conversation

Students engage in exploration of issues with others through conversations.

 

STEAM Subject:

  • ConductingInterviewing interviews with the elderlyclients to identify theproduct needs of the wheelchair attachment product
  • Discussing the variables to be considered for creating a fair photosynthesis experiment on photosynthesis

Language Subject:

  • Conducting interviews withInterviewing stakeholders about local community issues
  • Discussing findings from the interview script


Tangible / Immersive Investigation

Students engageconduct inhands-on investigative explorationsinvestigations in physical or virtual settings.settings, generating new data through experiments, surveys, or direct observation.

 

STEAM Subject:

  • UsingConducting VRan headsetsexperiment to explorecollect adata rainforeston andthe observerate variousof plants and animalsphotosynthesis
  • Playing with simple circuits with batteries and light bulbs to observe howexplore electricity flowsflow

Language Subject:

  • Using VR to exploreExploring a virtual museum towith VR to learn vocabulariesabout history and related to historical events/artifactsvocabulary
  • Visiting the supermarket to learn vocabulary related to daily life

Productive Learning

Construction: Conceptual / Visual Artefacts

Students work individually or together to construct a conceptual, visual artifact.

 

STEAM Subject:

  • ConstructingCreating a mind map based on photosynthesis using information gathered from the internet about photosynthesis
  • UsingDesigning AIan toexperiment create the criteria for evaluating a wheelchair attachment productplan

Language Subject:

  • UsingCreating AIthe towriting createoutline aof storyboardthe fornews a micro moviereport
  • Using AI to createdevelop theevaluation criteria for evaluating a micronews moviereport


Construction: Tangible / Manipulable Artefacts

 Students work individually or together to construct a tangible, manipulable artifact.

 

STEAM Subject:

  • ConstructingBuilding thea prototype of thea wheelchairthermal bag
  • CreatingBuilding a simpledigital wearablethermometer devicewith thata can measure heart ratemicro:bit.

Language Subject: 

  • ConstructingWriting a glossarynews table to organize the vocabularies gathered from newspaper
  • Filming the moviereport based on thean storyboardoutline
  • Creating a storybook using generative AI


Presentation, Performance and Illustration

 Students present, illustrate or perform individually or in group.

 

STEAM Subject:

  • Presenting scientific findings from experiments
  • Displaying thea thermal bag prototype of the wheelchair attachment in a competition

Language Subject: 

  • Presenting a news report
  • ShowingScreening thea post-edited video of the micro movie

Reflective Learning

Reflection

Students engage in reflecting on the learning process & experience and making the thoughts explicit.

 

STEAM Subject:

  • Using a quick survey to assess students’ understanding on scientific investigation
  • Reflecting on the perviousprevious scientific investigation process and identifying its shortcomings
  • Writing a journal entry about challenges faced during the prototype development

Language Subject:

  • Using a quick survey to assess students’ understanding of writing a news report
  • Reflecting on the pros and cons of using AI to create a storyboard for a micro movie
  • Writing a reflection on the process of composing a news report


Revision

Students are given an opportunity to re-submit a piece of work, hence giving them a chance to reflect and improve.

 

STEAM Subject:

  • Revising the thermal bag prototype of the wheelchair attachment
  • Revising the experimental plan for thea scientific investigation

Language Subject: 

  • Revising the content of a news report content 
  • Revising the pronunciation for a news report presentation



Self- / Peer- assessment

Students engage in peer- and/ or self- assessment (using self-generated or teacher-provided rubric)

 

STEAM Subject:

  • Using well-designed criteria to evaluateself- peerand workpeer-assess on a prototypeprototypes of thethermal wheelchair attachmentbags
  • Using well-designed criteria to self-evaluate one'sand ownpeer-assess workexperimental onplans afor prototypescientific of the wheelchair attachmentinvestigations

Language Subject: 

  • Using well-designed criteria to evaluateself- peerand workpeer-assess onnews a micro moviereports
  • Using well-designed criteria to self-evaluate one'sand ownpeer-assess workstoryboards onfor amicro microfilmmovies