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2.6 Task Taxonomy

The Learning Design Studio (LDS) provides a well-structured ontology of 12 task types, grouped under four categories: 1) Directed Learning, 2) Exploratory Learning, 3) Productive Learning, and 4) Reflective Learning. These task types help make explicit the nature and intent of the learning experiences planned for students, ensuring a balanced and purposeful approach to learning design.

Directed Learning

Receiving & Interpreting Information 

Students undertake prescribed activities to acquire information and develop an understanding of a topic.

 

STEAM Subject:

  • Watching a video on photosynthesis
  • Visiting an elderly care home to observe the daily challenges faced by the elderly

 Language Subject:

  • Reading a news report
  • Watching a micro movie


Practice

Students work through prescribed tasks to apply learnt content/ skills.

 

STEAM Subject:

  • Labelling the parts of a plant cell with flash cards
  • Completing the questions about photosynthesis in the H5P interactive video.

Language Subject:

  • Practicing pronunciation of new vocabularies in pairs
  • Writing sentences using newly learned past tense verbs


Test / Assessment

Students take part in assessment activities.

 

STEAM Subject:

  • Completing a lab report
  • Taking a quiz on photosynthesis

Language Subject:

  • Answer questions about details, main ideas, or vocabularies of a news report
  • Having a spelling test on the week's vocabularies

Exploratory Learning

Information Exploration

Students engage in information exploration through information searches and data collection.

 

STEAM Subject:

  • Conducting an experiment to collect data on the rate of photosynthesis
  • Conducting an online search on the pros and cons of commonly used wheelchairs for the elderly

Language Subject:

  • Conducting an online search to identify the common vocabularies used in news reports
  • Using AI tools to analyze the tone and style of a news report


Explorations through Conversation

Students engage in exploration of issues with others through conversations.

 

STEAM Subject:

  • Conducting interviews with the elderly to identify the needs of the wheelchair attachment product
  • Discussing the variables to be considered for creating a fair experiment on photosynthesis

Language Subject:

  • Conducting interviews with stakeholders about local community issues
  • Discussing findings from the interview script


Tangible / Immersive Investigation

Students engage in investigative explorations in physical or virtual settings.

 

STEAM Subject:

  • Using VR headsets to explore a rainforest and observe various plants and animals
  • Playing with simple circuits with batteries and light bulbs to observe how electricity flows

Language Subject:

  • Using VR to explore a virtual museum to to learn vocabularies related to historical events/artifacts
  • Visiting the supermarket to learn vocabulary related to daily life

Productive Learning

Construction: Conceptual / Visual Artefacts

Students work individually or together to construct a conceptual, visual artifact.

 

STEAM Subject:

  • Constructing a mind map based on information gathered from the internet about photosynthesis
  • Using AI to create the criteria for evaluating a wheelchair attachment product

Language Subject:

  • Using AI to create a storyboard for a micro movie
  • Using AI to create the criteria for evaluating a micro movie


Construction: Tangible / Manipulable Artefacts

 Students work individually or together to construct a tangible, manipulable artifact.

 

STEAM Subject:

  • Constructing the prototype of the wheelchair
  • Creating a simple wearable device that can measure heart rate

Language Subject: 

  • Constructing a glossary table to organize the vocabularies gathered from newspaper
  • Filming the movie based on the storyboard


Presentation, Performance and Illustration

 Students present, illustrate or perform individually or in group.

 

STEAM Subject:

  • Presenting scientific findings from experiments
  • Displaying the prototype of the wheelchair attachment in a competition

Language Subject: 

  • Presenting a news report
  • Showing the post-edited video of the micro movie

Reflective Learning

Reflection

Students engage in reflecting on the learning process & experience and making the thoughts explicit.

 

STEAM Subject:

  • Using a quick survey to assess students’ understanding on scientific investigation
  • Reflecting on the pervious scientific investigation process and identifying its shortcomings

Language Subject:

  • Using a quick survey to assess students’ understanding of writing a news report
  • Reflecting on the pros and cons of using AI to create a storyboard for a micro movie


Revision

Students are given an opportunity to re-submit a piece of work, hence giving them a chance to reflect and improve.

 

STEAM Subject:

  • Revising the prototype of the wheelchair attachment
  • Revising the experimental plan for the scientific investigation

Language Subject: 

  • Revising the news report content 
  • Revising the pronunciation for a news report presentation



Self- / Peer- assessment

Students engage in peer- and/ or self- assessment (using self-generated or teacher-provided rubric)

 

STEAM Subject:

  • Using well-designed criteria to evaluate peer work on a prototype of the wheelchair attachment
  • Using well-designed criteria to self-evaluate one's own work on a prototype of the wheelchair attachment

Language Subject: 

  • Using well-designed criteria to evaluate peer work on a micro movie
  • Using well-designed criteria to self-evaluate one's own work on a microfilm