6. Creating a New Design from Patterns


6.1 Entering the Course Information

In this chapter, we will explore how to create a new learning design about developing a product for the elderly, similar to what we demonstrated in Chapter 5. However, this time we will use the Pattern Library, beginning with the course-level pattern. 

Choosing a Course-level Pattern

image.pngFigure 6.1: The Course-level Pattern Library

After selecting the pattern 1) "Engineer/Inventor (Engineering Design + Self-directed Learning)" , a new learning design will 2) appear in "My Library".

Entering the Course Information

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Figure 6.2: The Course Information Section of the Engineering Designer Pattern

After choosing "Engineer/Inventor (Engineering Design + Self-directed Learning)", the pattern have already provided some course information. You can adapt or modify the provided information and fill in the remaining details as needed.

* The customised item will be highlighted in red.

Item

Content

Title
Engineer/Inventor (Engineering Design + Self-directed Learning)

Designing for the Wise
Description

Designing for the Wise is an interactive course where you’ll discover how to create innovative, user-centered solutions for the elderly. Learn to empathize with the unique challenges the elderly face, apply design thinking processes, and develop practical prototypes that make a real difference. Join us to blend creativity and care as you design a better world for the wise!

Key Learning Area(s)

Science Education, Technology Education

Grade Level

P6

No. of Lesson

 6

Duration per Lesson

35

Total In-Lesson Time

210

Contributor Name

-

Contributor Affiliation

-

6.2 Exploring with the Learning Design Triangle

Once you have filled out the course information section, you will use the Learning Design Triangle framework to design contextual framework for the entire learning design. Unlike creating a course from scratch, using the course-level pattern provides you with the foundational elements of the LDT, streamlining the design process.

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Figure 6.3: Learning Design Triangle Section

6.2.1 Intended Learning Outcomes (ILOs)

The course-level pattern Engineer/Inventor (Engineering Design + Self-directed Learning) has provided some intended learning outcome patterns for you. However, you still need to customise the patterns or add new ILOs to complete your learning design.

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Figure 6.4: Learning Design Triangle Section - Intended Learning Outcomes

For the following part, you will explore how to add the new ILOs to the design.

🌟 For guidance on developing strong ILOs, refer to Chapter 2.2 - Intended Learning Outcomes (ILOs)

In the LDS, there are four categories of Intended Learning Outcomes (ILOs):

Adding a New ILO 

There are two ways to add a new ILO: (1) using the ILO patterns or (2) writing it yourself.

1. Use the ILO Patterns

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Figure 6.5:  Intended Learning Outcomes - Values & Attitude

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Figure 6.6:  The ILOs Patterns in the LDS Facilitator

 

  • After selecting the targeted ILO category in the Learning Design Facilitator, click the "SHOW INTENDED LEARNING OUTCOME PATTERNS" button to view suggested patterns. Alternatively, you can click the image.png button to instantly activate the pattern list. 
  • By clicking the image.png button, you can explore the details of the targeted ILO.  

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Figure 6.7: Details of the Targeted ILO Pattern (1)

 

  • You can use the targeted ILO pattern directly by clicking "COPY" button in the new pop-up window, or by clicking the image.png button in the Learning Design Facilitator. The ILO pattern details will be auto-filled into the LDS.

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Figure 6.8: Details of the Targeted ILO Pattern (2)

  • After copying the ILO pattern, you can see the ILO "Students learn to respect others, including accepting and respecting others' viewpoints and differences." appear in the ILO builder.

  • To better fit our course context and the Bloom‘s Taxonomy, we can modify it to: “Demonstrate willingness to accept and respect the elderly, including accepting and respecting their viewpoints and differences.

2. Writing it Yourself

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Figure 6.9: Adding a New ILO

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Figure 6.10: Interface of the ILO Builder (1)

1. Subject/Discipline(s)

 

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Figure 6.11: Interface of the ILO Builder (2)

 

  • Select the appropriate discipline(s) for each ILO as needed.

2. Category

 

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Figure 6.12: Interface of the ILO Builder (3)

 

  • Select the category of ILO: Disciplinary Knowledge, Disciplinary Skills, Generic Skills, or Values & Attitudes.

3. Bloom's Taxonomy Level

 

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Figure 6.13: Interface of the ILO Builder (4)

 

  • Select the Bloom’s Taxonomy level that best reflects the intended skill, knowledge, or value for this outcome (e.g., Remember, Apply, Evaluate).
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Figure 6.14: Writing a ILO with the Learning Design Facilitator

 

  • After selecting the Bloom’s Taxonomy level, the Learning Design Facilitator will recommend suitable action verbs to help you formulate your ILOs.
  • Choose the appropriate action verb that best reflects the skill, knowledge, or value targeted by your ILO.

4. ILO and Learning Design Facilitator

 

 

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Figure 6.15: Interface of the ILO Builder (5)

 

 

  • Click the Learning Design Facilitator buttonimage.pngto request feedback from the chatbot on your ILO.

 

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Figure 6.16: Writing a ILO with the Chatbot

 

5. Sub-ILO(s) 

 

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Figure 6.17: Interface of the ILO Builder (6)

 

 

  • To provide greater clarity, an ILO can be subdivided into more detailed sub-ILOs as needed.


6.2.2 Disciplinary Practice (DP)

🌟 For guidance on choosing disciplinary practice, refer to Chapter 2.3 - Disciplinary Practice (DP)

The course-level pattern Engineer/Inventor (Engineering Design + Self-directed Learning) has provided the the disciplinary practice details for you. 

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Figure 6.19 Learning Design Triangle Section - Disciplinary Practice

 

1. Editing or Creating a DP

 

  • By clicking the image.png or image.png button, you can access the DP builder to modify the DP information.

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Figure 6.20: Editing/Creating a DP

 

 

2. Learning Design Facilitator

 

  • In the Learning Design Facilitator, there are DP Patterns that we have designed for you to copy and use in your own design.

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Figure 6.21: The DP Patterns in the Learning Design Facilitator Figure 6.22: Details of the Targeted DP Pattern

 

  • By clicking the image.png button, you can explore the details of the targeted DP pattern. 
  • You can use the targeted DP pattern directly by clicking "COPY" button in the pop-up window, or by clicking the image.png button in the Learning Design Facilitator. The DP pattern details will be automatically appear in the LDS.
 


6.2.3 Pedagogical Approach

🌟 For guidance on choosing pedagogical approach, refer to Chapter 2.4 - Pedagogical Approach

The course-level pattern Engineer/Inventor (Engineering Design + Self-directed Learning) has provided the the pedagogical approach details for you. 

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Figure 6.24 Learning Design Triangle Section - Pedagogical Approach

Please see the introduction below on how to interact with the LDS to edit/create the pedagogical approach.

1. Editing or Creating a pedagogical approach

 

  • By clicking the image.png or image.pngbutton, you can access the area to modify the pedagogical approach information.

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Figure 6.25: Editing/Creating the Pedagogical Approach

 

2. Learning Design Facilitator

 

  • In the Learning Design Facilitator, there are Pedagogical Approach Patterns that we have designed for you to copy and use in your own design.
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Figure 6.26: The Pedagogical Approach Patterns in the Learning Design Facilitator Figure 6.27: Details of the Targeted Pedagogical Approach Pattern
  • By clicking the image.png button, you can explore the details of the targeted pedagogical approach pattern. 
  • You can use the targeted pedagogical approach directly by clicking "COPY" in the pop-up window, or by clicking the image.png button in the Learning Design Facilitator. The pedagogical approach details will be auto-filled into the LDS.

6.3.1 Creating Curriculum Components (CCs) Part 1

After completing the Learning Design Triangle (LDT) to establish the contextual framework for the entire learning design, we will explore how to develop Curriculum Components (CCs) and learning tasks that align with these elements, transforming overarching design concepts into actionable teaching practices. For a detailed theoretical explanation of Curriculum Components (CC), see Chapter 2.5 – Curriculum Component Sequence.

By using a course-level pattern, the Learning Design Studio (LDS) will recommend and assign relevant CC patterns and the task patterns for you. Next, we’ll take a closer look at how they work.


Reviewing and Revising the Existing CCs


1. How to Name a CC?

💡Formula of naming a CC

Through the 1)  focal task(s) to 2) achieve the intended learning outcome to 3) implement the workflow step(s) of a disciplinary practice for 4) applying the focus or foci of the pedagogical approach.

6.3.2 Creating Curriculum Components (CCs) Part 2

Reviewing and Revising the Existing CCs

2. Reviewing the CC Patterns and Task Patterns

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Figure 6.29: Example of a CC Pattern

Name Through brainstorming to identify problem for goal-setting
Intended Learning Outcomes
  • Apply design thinking process - Empathize with users
  • Apply design thinking process - Define design problems
  • Apply self-directed learning strategies (Goal setting) in the learning process

Disciplinary Practice / Pedagogical Approach

 

 

Identify problem / Goal-setting
Learning Task(s)
  • Students observe the scenario of the design problem through stimulus
  • Students discuss the needs of users
  • Students work on identifying the most prominent problem needed to be addressed
  • Students present their findings on user needs to the whole class
    1. Update the name of the CC to include the key intended learning outcome: "Identify the unique needs and challenges of the elderly".

    2. Link the intended learning outcomes "Identify the unique needs and challenges of the elderly" to the CC.

    3. Edit and Add the learning task(s) to fit the design.

2.1 Editing a CC

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Figure 6.30:  Editing a CC

image.pngFigure 6.31:  The Interface of CC Builder

1. CC Name

  • Through brainstorming to identify problem for goal-setting
  • Through brainstorming to identify the unique needs and challenges of the elderly to identify problem for goal-setting

2. Workflow steps

 

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Figure 6.32: The Workflow Steps of Engineering Design

 

  • The workflow steps of Engineering Design are drawn from the Disciplinary Practice (DP) section you completed previously.
  • In this case, we do not need to make changes to "Identify problem".

3. Pedagogical foci

 

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Figure 6.33: The Pedagogical Foci of Self-directed Learning

 

  • The pedagogical foci of Self-directed Learning are drawn from the Pedagogical Approach section you completed previously.
  • In this case, we do not need to make changes to "Goal-setting".

4. Linked Intended Learning Outcomes (ILOs)

 

  • We need to link the intended learning outcomes "Identify the unique needs and challenges of the elderly face in their daily lives" to the CC

 

4.1. The Link Button

 

Picture29.png

 

 

 

 

 
Figure 6.34: Linking the ILOs to a CC (1)

 

  • You can view all the Intended Learning Outcomes (ILOs) entered in the LDT section by clicking the image.png button.

 

4.2 Selecting the Appropriate ILOs

 

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Figure 6.35: Linking the ILOs to a CC (2)

 

  • Select the intended learning outcomes we want to link to the CC.

 

 

4.3 The Alert Icon and Complete Icon

 

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Figure 6.36: Unassessed ILOs in a CC

 

  • For each learning outcome, you should add an assessment to evaluate student performance. If an assessment has not been added to a learning outcome, an alert icon image.png will appear as a reminder. Once an assessment is assigned, this will be replaced with a complete icon image.png. We will discuss how to assign an assessment soon.

 

4.4 The Unlink Button

 

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Figure 6.37: Dissociating the ILOs from the CC

 

  • You can dissociate a specific ILO from the CC by clicking the  image.png button.

2.2 Updating the Tasks

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Figure 6.38: Adding a New Task with Task Patterns (1)

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Figure 6.39: Adding a New Task with Task Patterns (2)

image.pngFigure 6.40: A Newly Added Task Using Task Pattern

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Figure 6.41: Interface of the Task Builder

Item

Example

1. Task Information

 

  • Provide a clear task title and description for a learning task.

 

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Figure 6.42: Task Information

Task title:

Students work on identifying the most prominent problem needed to be addressed.

 

Description:


 

You may update the task information to make it more meaningful for the learning design.


Task title:

Students work on identifying the most prominent problem faced by the elderly that needs to be addressed.

 

Description:

Students will analyse the needs of the elderly based on the previous brainstorming learning tasks.

2. Stage

 

  • Is this a pre-class, in-class, or after-class task?

 

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Figure 6.43:  Stage

Select In-class

3. Task Type

 

 

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Figure 6.44: Task Type

 

Construction: Conceptual / Visual Artefacts

4. Duration

 

  • How long is the task?

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Figure 6.45: Duration

Update to an appropriate duration, such as 30 minutes.

 

5. Delivery Mode

 

  • Possible Options:
    • Face-to-Face (Inside Classroom, Outside Classroom)
    • Online (Synchronous, Asynchronous)
    • Hybrid 

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Figure 6.46: Delivery Mode

Inside Classroom

6.  Social Organization

 

  • Possible Options:
    • Whole Class
    • Group
    • Individual
    • Peer

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Figure 6.47: Social Organization

Group, Size: 5

7. Feedback Provider

 

  •  You can select more than one feedback providers.
    • Teacher
    • Peer
    • Self
    • Others

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Figure 6.48: Feedback Provider

Select Teacher

8. Assessment

 

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Figure 6.49: Triggering the Assessment Option in a Task

A learning task can also serve as an assessment.

 

If you select the assessment option, you will need to

 

  • assign the feedback provider(s), and

  • specify  the targeted learning outcomes for this task to be assessed
    • Identify the unique needs and challenges that elderly face in their daily lives.

       

9. E-learning Tool

 

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Figure 6.50: Interface for Adding E-learning Tool(s) to a Task

The e-learning tools section allows you to select the type of tool you want to use to implement the task.

 

For example, to encourage idea sharing in class, you can use the Forum tool.

 

You can remove the suggested e-learning tools that are not appropriate for your use.

10. Resources


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Figure 6.51: Interface for Adding Resource(s) to a Task

The resource section allows you to select the type of resource or tool you want to use to support the learning process.

 

For example, you can upload rubrics for grading the assessment.

 

You can remove the suggested resources that are not appropriate for your use.

 

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Figure 6.52: Preview of the Updated Task

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Figure 6.53: Preview of the CC

 2.3 Moving a Task

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Figure 6.54: Moving a Task (1)

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Figure 6.55: Moving a Task (2)

6.3.3 Creating Curriculum Components (CCs) Part 3

Reviewing and Revising the Existing CCs

3. Creating a New CC from CC Patterns

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Figure 6.56: Adding a New CC from the CC Patterns (1)

* You can continue adding more tasks to complete your Curriculum Component (CC), and add additional CCs to finalize your course design by repeating the steps mentioned above.



Additional: Information Window, and Header

Item

Description

Example

1. Information Window

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Figure 6.58: Information Window in the CC Section

 

In the CC section, the information window will visualise your overall CC design with the pie chart

 

  • Distribution of time spent on learning task types
  • Distribution of number of iLAP tools adopted
  • Distribution of time spent on delivery modes
2. Header

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Figure 6.59: Example of a Curriculum Component Sequence

 

Total Learning Time: 325 min

  • It includes the time spent on all pre-class, in-class, and after-class activities.

 Designed Total In-Lesson Time: 220 / 240 min

  • 220 min is the time spent on in-class activities.

  • 240 min is the possible in-class time allocated for this course

 Expand all

  • Expand all the CC items to see the details

 Collapse all

  • Collapse all the CC items to hide the details